Topic : Direct3D 7 Frame Programming
Author : Wolfgang Engel
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its last call to FinalCleanup().

HRESULT CMyD3DApplication::FinalCleanup()
   {
      D3DTextr_DestroyTexture( "lake.bmp" );
     return S_OK;
   }


D3DTextr_DestroyTexture() releases the allocated memory for the texture container.

Finale
I hope you enjoyed our small trip into the world of the Direct3D 7 IM Framework. If you dislike or like it, give me a sign at wolf@direct3d.net.

Notice:


This article includes also 3 more chapters, but as www.cpp-home.com does not support image files in the tutorials (yet) it was not properly to publish these tutorials here. You can find them at www.direct3d.net

About the author:


Wolfgang Engle is also the author of the great book "Beginning Direct3D Game Programming", which can be found on amazon. This book provides basic knoledge for most of the stuff presented at his website (http://www.direct3d.net).
You can also contact Wolgang Engle at wolf@direct3d.net

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