by Wizard » Thu Jul 07, 2005 10:05 am
Game programming is like art. Once you've got the basics, all that you really need is your own imagination. You seem to have at least the graphics basics down. How about sound?
When it comes to improving your ability, you can't really go wrong no matter what you do. Even if you choose something that turns out to be beyond your current ability, you'll still learn a lot from it. A popular choice for practice that I've heard is an isometric RPG engine. They're fairly complex creations, requiring a lot of work for all the features that might be included, but simple enough that they can easily be built in stages, ie, build a map rendering part, then a spriting part, allow for walking around the map, build on and on, etc...