Game Animation

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Game Animation

Postby Andy2005 » Sat Jul 02, 2005 8:17 pm

i want to make a game using MDX
but i cant draw :cry:
anyone know of a program i could to create animation for a game like this
Image
thanks
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Postby Emery » Sat Jul 02, 2005 8:30 pm

Those are done with a 3d modeling program and then rendered into sprites. You will need something powerfull like Maya or 3dsmax. Milkshape won't cut it.
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Postby Andy2005 » Sat Jul 02, 2005 8:55 pm

what? i cant model an egg in maya or gmax
anyone know of a free Poser clone
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Postby Emery » Sat Jul 02, 2005 9:05 pm

Andy2005 wrote:what? i cant model an egg in maya or gmax
anyone know of a free Poser clone
Poser isn't a modeler. There are no good freeware 3d modelers.
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Postby taymo2020 » Sat Jul 02, 2005 9:10 pm

Poser is lame..can you put your own models into it..and if not why would you want it?
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Postby Andy2005 » Sat Jul 02, 2005 9:14 pm

Poser 5
3D-character animation and design tool for artists and animators. Users can create images, movies, and posed 3D figures from a diverse collection of fully articulated 3D human and animal models. Libraries of pose settings, facial expressions, hand gestures, and swappable clothing are included as well. Posing and animating is fast and easy with Poser's unique interface. Generate movies and 2D graphics from your posed models for content in web, print and video projects.
Export to Lightwave, 3DS and Maya

am looking at
DAZ|Studio. A free program for character posing and animation. DAZ|Studio can use Poser content.
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Postby Emery » Sat Jul 02, 2005 9:26 pm

Andy2005 wrote:
Poser 5
3D-character animation and design tool for artists and animators. Users can create images, movies, and posed 3D figures from a diverse collection of fully articulated 3D human and animal models. Libraries of pose settings, facial expressions, hand gestures, and swappable clothing are included as well. Posing and animating is fast and easy with Poser's unique interface. Generate movies and 2D graphics from your posed models for content in web, print and video projects.
Export to Lightwave, 3DS and Maya


Great, where does that say it is a modeler? You model in 3dsmax, Lightwave or Maya and then import them to Poser or use Poser's premade models.
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Postby Andy2005 » Sun Jul 03, 2005 11:01 am

RITZ do you know where i could get a tutorial for MAYA on doing this
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Postby Emery » Sun Jul 03, 2005 2:18 pm

Andy2005 wrote:RITZ do you know where i could get a tutorial for MAYA on doing this
Doing what? Modeling and animating game characters?
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Postby Andy2005 » Sun Jul 03, 2005 3:08 pm

yep.
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Postby Emery » Sun Jul 03, 2005 3:33 pm

Just get Maya and play with it. You create general shapes and minipulate them to make a mesh and then add textures. Being unconstrained to a number of polygons makes it easy... modeling for a 3d game takes alot more skill as you have to preserve quality but still use minimal polygons. Alot of times you make the high quality models just to render for the textures for the low poly model.
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Postby devil_slayer » Sun Jul 03, 2005 5:09 pm

best way is to get a book...
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Postby Emery » Sun Jul 03, 2005 5:57 pm

I learned Maya and 3dsmax by just playing around. They aren't very hard, I think Maya is easier but 3dsmax is better.
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Postby Luminion » Sun Jul 03, 2005 8:08 pm

RITZ wrote:Those are done with a 3d modeling program and then rendered into sprites. You will need something powerfull like Maya or 3dsmax. Milkshape won't cut it.


Amen to that. Milkshape is lame compared to 3DS Max.
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Postby Samuel » Sun Jul 03, 2005 9:41 pm

milkshape is good for a cheepo modeling app, and ms3d format is fairly easy to use.
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