First Foray Into Graphics Programming

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Postby Samuel » Sat May 28, 2005 2:08 am

schloob wrote:SDL is probably the most beneficial, it's a great way to quickly create a crossplatform window that you can use opengl with, or sdl's own functions for blitting/whatnot.


If you want to quickly create a cross platform window, use glutCreateWindow("windowoname");

OpenGL is better than sdl and gdi put together and multiplied
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Postby Bugdude » Sat May 28, 2005 3:18 am

Samuel wrote:
schloob wrote:SDL is probably the most beneficial, it's a great way to quickly create a crossplatform window that you can use opengl with, or sdl's own functions for blitting/whatnot.


If you want to quickly create a cross platform window, use glutCreateWindow("windowoname");

OpenGL is better than sdl and gdi put together and multiplied


I think you're a little confused. The function you referenced is from GLUT and the SDL uses OpenGL.
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Postby Samuel » Sat May 28, 2005 4:48 am

my bad!

Just goes to show that a little research is required before posting - for me anyway.

msdn reckons that SDL stands for Supplemental Driver Library but the link that Colin Jeanne posted says it stands for Simple DirectMedia Layer. Whats the go with that?

:?
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Postby Emery » Sat May 28, 2005 5:46 am

Simple DirectMedia Layer
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