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Samuel: Why would want to go to the dark side ?
use DirectX
Samuel wrote:Samuel: Why would want to go to the dark side ?
use DirectX
Whats wrong with the dark side? I prefere openGl because the DirectX package is somthing like 200mb. (i have dialup)
btw Is the "camera" fixed in directx? eg do you have to rotate the world in the opposite direction give the impression that the camera is turning
RITZ wrote:OpenGL has gluLookAt.
Wizard wrote:For what it's worth, I suggest learning both, but using OpenGL.
RITZ wrote:OpenGL has gluLookAt.
For the record: I endorse OpenGL and not using DX.
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