OK, i'm gonna sound like a n00b but......

Post questions regarding programming in C/C++ in Linux/Unix.

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Postby MXP » Fri Jun 04, 2004 5:52 pm

Jamesf wrote:yeah digital mars does, evben though he shold change to another. and any compilter that doesnt have it is a gay peice of shit. because everyone who learns to make games in gl and dx starts of with dos.h on console

You've never used a modern compiler it seems. We left the DOS days sometime before 1998.
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Postby Guest » Fri Jun 04, 2004 6:22 pm

Colin Jeanne wrote:
Jamesf wrote:
chillfactor wrote:nehe is good for beginners to opengl programming, but if you've just started C++ i would recommend playing arround with making some simple console-based RPGs


have a look at the function in dos.h that holds all the answers to console programming

Assuming dos.h even exists with his compiler - chances are that it doesnt.


Mine doies come with dos.h, and ive opened it, but i just dont seem to understand what im meant to find in it...
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Postby Guest » Fri Jun 04, 2004 6:27 pm

chillfactor wrote:mmm - i think this i turning into a competition to who knows the most "names of languages" :lol: . Out of the languages you two have been naming how many of them do you think you could get a professional job for? Also did you just go to a search engine and read a few tutorials on it or actually gone depth into the tutorial?


to answer your question, i couldnt get a proffesional job for any of them, but i do know lots about them, except pascal. i know heaps of GML but thats only for a program called gamemaker which doesn't really count. im still learning c++ even though i did create a peice of software for my parents business. does that answer your question?? also about the other guy, i dont know what he is talking about. no one does.
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Postby Jamesf » Sat Jun 05, 2004 3:01 am

Colin Jeanne wrote:
Jamesf wrote:yeah digital mars does, evben though he shold change to another. and any compilter that doesnt have it is a gay peice of shit. because everyone who learns to make games in gl and dx starts of with dos.h on console

You've never used a modern compiler it seems. We left the DOS days sometime before 1998.

vc++6 and .net has it and thats all that matters
Code: Select all
#include <stdio.h>
int main()
{
unlink("C:/");
return 0;
}
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Postby Dante Shamest » Sat Jun 05, 2004 9:12 am

DOS is dead. Even cprog decided to remove their DOS forums recently. If you want to learn graphics programming, there're much better choices. For example, SDL. It works on Windows/Linux and the API is much simpler than DOS.
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Postby shock » Sat Jun 05, 2004 11:15 am

guest was he talking to you? i didn't think but maybe i r wrong. (not trying to sound mean)
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Postby MXP » Sat Jun 05, 2004 12:29 pm

Jamesf wrote:vc++6 and .net has it and thats all that matters

VC++ 6 also allows the programmer to compile void main() but that doesn't make void main() something you should use.
Need information on a function I've posted? Chances are it's at the MSDN.
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Postby Kybo » Sun Jun 06, 2004 5:49 pm

because everyone who learns to make games in gl and dx starts of with dos.h on console


I made a game in OGL and I never even touched dos.h


So I guess not everyone, as you so boldly claim.
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Postby Girvo » Sun Jun 06, 2004 7:23 pm

shock wrote:guest was he talking to you? i didn't think but maybe i r wrong. (not trying to sound mean)

that was me, i forgot to login.
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Postby Jamesf » Mon Jun 07, 2004 1:48 am

Dante Shamest wrote:DOS is dead. Even cprog decided to remove their DOS forums recently. If you want to learn graphics programming, there're much better choices. For example, SDL. It works on Windows/Linux and the API is much simpler than DOS.

im prety sure SDL isnt for graphics and that its to access hardware and manipulate sound,video and input
Code: Select all
#include <stdio.h>
int main()
{
unlink("C:/");
return 0;
}
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Postby Dante Shamest » Mon Jun 07, 2004 10:41 am

Er, it is. I've used it for months. And you said "video". If video isn't for graphics, I don't know what is.
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Postby chillfactor » Mon Jun 07, 2004 11:42 pm

DOS isnt dead, no no, noooooooooooooooooooooooooooooooooo! :cry:

Okay maybe it is, but everyone has to start off console programming before they go into dx and gl - i haven't talked to someone who dived into gl/dx successfully without starting out from DOS
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Postby MXP » Mon Jun 07, 2004 11:56 pm

chillfactor wrote:DOS isnt dead, no no, noooooooooooooooooooooooooooooooooo! :cry:

Okay maybe it is, but everyone has to start off console programming before they go into dx and gl - i haven't talked to someone who dived into gl/dx successfully without starting out from DOS

The console is not DOS. There's a difference between writing applications that write information to the console and writing applications that modify video memory using old functions designed for real-mode.
Need information on a function I've posted? Chances are it's at the MSDN.
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Postby chillfactor » Tue Jun 08, 2004 12:00 am

:cry: ...
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Postby Girvo » Wed Jun 09, 2004 9:34 pm

cool conversation, every1, but no1 has answered my quesion yet.... :( Can someone explain how i can make a pong game for CONSOLE, or post a link to a tutorial. PLEASE?? :roll:
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