Hi, I am using direct 3d to create sprites (rectangles with zero thickness). Applying a texture from a picture with alpha seems to work properly (as long as the render state sets alpha blending to true)
However, the problem arises when I try to make the sprites have different z-orders (by adjusting the z values of their vertices in relation to other sprites)
Then the alpha blending goes away. why is this? how do i fix it?
