having problems with my game need help ASAP!!!!!

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having problems with my game need help ASAP!!!!!

Postby slimmy101 » Sun May 11, 2008 3:00 pm

hey everyone im having problems with my ace high game, its pretty much black jack just instead of having the choice of having the ace be 1 or 11 its always 11, my problem is with the drawing of the second card for both the player and dealer. thanks for the help

/*********************************************************************
* Program Name: Prog06
* Author: Ken Tiss
* Date: May 11, 2008
* Course/Section: CSC 110-001
* Program Description: This program will start with a welcome message,
* and then will prompt the player to draw 2 cards. The computer will then
* draw a card from the virtual "deck" using an array. The game will
* continue until the user decides to exit the program.
*********************************************************************/

/**********************Compiler Directives***************************/

#include <cstdlib>
#include <iostream>
#include <string>
#include <iomanip>
#include <ctime>

using namespace std;

/**********************Global Data Declarations*********************/
const int J = 10; //Value of a Jack playing card
const int Q = 10; //Value of a Queen playing card
const int K = 10; //Value of a King playing card
const int A = 11; //Value of an Ace playing card

/***********************Function Prototypes**************************/
//User draws 2 cards
void PlayerDraw (bool cards[], //INOUT: Virtual "deck of cards"
int& tvalue); //OUT: Player's total value of cards drawn);

//Computer draws 2 cards
void CompDraw(bool play[], //INOUT: Virtual "deck of cards"
int& tval); //INOUT: Total value of cards drawn

//Assigns values to cards
void CValue(bool draw[], //INOUT:Individual card
int& val, //OUT: Playable value of each card
string tCard); //OUT: Total suited and face value of card

//Displays results
void FinalOutCome(int& ptotal, //OUT: Player's total value of cards drawn
int& ctotal); //OUT: Computer's total value of cards drawn

/*********************************************************************
* Function Name: main
* Author: Ken Tiss
* Date: May 11, 2008
* Function Description:
* This function will call all the other functions to operate.
* Pseudocode:
* Level 0:
* ----------
*
* Assign values to cards
* Display welcome message
* User draws 2 cards
* Computer draws 2 cards
* Display results
*
* Level 1:
* ----------
* Assign values to cards
* CardValue(deck, cardnum, face, value, playval)
* Set all cards equal to True
* For trucount = 0 To (SIZE - 1) By + 1
* deck[trucount] = true;
* Display welcome message
* Display "ACE-HIGH GAME Version 1.0" & EOL
* Do
* User draws 2 cards
* UserDraw(value, playval, total)
* Computer draws 2 cards
* ComputerDraw(value, playval, total)
* Display results
* FinalResult(total, total)
* Ask for program restart
* Display "Would you like to play this game again? (yes/no) "
* Input response
* While (response == "yes")
* Display blank line
* Display & EOL
* Display exit message
Display "Thank you for playing the ACE-HIGH Game!" & EOL
*********************************************************************/

int main()
{
//Local constants
const int SIZE = 52; //Size of the virtual "deck" array

//Local variables
bool deck[SIZE]; //Virtual "deck of cards"
int trucount; //Loop-control variable used in init
int playt; //Player's total value of cards drawn
int compt; //Computer's total value of cards drawn
string win; //Statement of winner of game
string loss; //Statement of loser of game
string response; //Play-again response from user

/*****************Begin main Function Executables*****************/
//Display welcome message
//cout << setw(50) << "ACE-HIGH GAME Version 1.0" << endl;

do
{
//Set all cards equal to True
for (trucount = 0; trucount <= (SIZE - 1); trucount++)
deck[trucount] = true;

//User draws 2 cards
PlayerDraw(deck, playt);

//Computer draws 2 cards
CompDraw(deck, compt);

//Display results
FinalOutCome(playt, compt);

//Ask for program restart
cout << "Would you like to play this game again? (yes/no) ";
cin >> response;
}
while (response == "yes");

//Display blank line
cout << endl;

//Display exit message
cout << "Thank you for playing" << endl;

//Indicate to OS successful termination of program
return 0;

} //End main

/*********************************************************************
* Function Name: PlayerDraw
* Author: Ken Tiss
* Date: May 11, 2008
* Function Description: This function will allow the user to draw a
* "Card" by generating a random number, and make the drawn card "false."
*
* Pseudocode:
* Level 0:
* ----------
* User draws 2 cards
*
* Level 1:
* ----------
* User draws 2 cards
* Prompt user to draw card(s)
* Determine if card is drawn
* Generate random number
*
* Level 2
* ----------
* Prompt user to draw card(s)
* Display "Your turn to draw 2 cards. Press ENTER to continue."
* Input enter
*
* For (cardcount = 1 To 2 By +1)
*
* Display cards drawn
* Display "You have drawn a(n) " & card & " card with a face value of " & fv & EOL
*********************************************************************/
void PlayerDraw (bool cards[], //INOUT: Virtual "deck of cards"
int& tvalue) //OUT: Player's total value of cards drawn);

{
//Local constants

//Local variables
string enter = "\n"; //User's cue to draw cards
int cardcount; //Loop counter
int cardnum = 0; //Randomly-generated number of drawn card
int playval = 0; //Playable value of each card
string finCard; //Total suited and face value of card
/*****************Begin UserDraw Function Executables*****************/
//Initialize total
tvalue = 0;

//Prompt user to draw card(s)
cout << "Your turn to draw 2 cards. Press ENTER to continue.";
getline(cin, enter, '\n');

//Display blank line
cout << endl;

for (cardcount = 1; cardcount <= 2; cardcount++)
{
//Draw a card
CValue(cards, playval, finCard);

//Display card drawn
cout << "You have drawn a(n) " << finCard << " card with a face value of " << playval << endl;

//Add total value of cards drawn
tvalue += playval;
}

//Display total value of draw
cout << "Your total value for this draw is " << tvalue << "." << endl;

} //End UserDraw

/*********************************************************************
* Function Name: CompDraw
* Author: Ken Tiss
* Date: May 11, 2008
* Function Description: This function will automatically draw a
* "Card" by generating a random number, and make the drawn card "false."
*
* Pseudocode:
* Level 0:
* ----------
* Computer draws 2 cards
*
* Level 1:
* ----------
* Computer draws 2 cards
* Notify user of card draw
*
* Level 2
* ----------
* Notify user of card draw
* Display "The computer will now draw 2 cards. Press ENTER to continue."
*
* For (cardcount = 1 To 2 By +1)
* Display cards drawn
* Display "The computer has drawn a(n) " & card & " card with a face value of " & face & EOL
*********************************************************************/
void CompDraw(bool play[], //INOUT: Virtual "deck of cards"
int& tval) //INOUT: Total value of cards drawn

{
//Local constants

//Local variables
string enter = "\n"; //User's cue to draw cards
int cardcount; //Loop counter
int card = 0; //Randomly-generated number of drawn card
int fval = 0; //Face value of each card
int pval = 0; //Playable value of each card
string fCard; //Total suited and face value of card
/*****************Begin ComputerDraw Function Executables*****************/
//Initialize total
tval = 0;

//Notify user of card draw
cout << "The computer will now draw 2 cards. Press ENTER to continue.";
getline(cin, enter, '\n');

//Display blank line
cout << endl;

//Generate 2 random numbers for each card
for (cardcount = 1; cardcount <= 2; cardcount++)
{
//Draw a card
CValue(play, pval, fCard);

//Display card drawn
cout << "The computer has drawn a(n) " << fCard << " card with a face value of " << pval << endl;

//Add total value of cards drawn
tval += pval;
}

//Display total value of draw
cout << "The computer's total value for this draw is " << tval << "." << endl;

} //End ComputerDraw
/*********************************************************************
* Function Name: CValue
* Author: Ken Tiss
* Date: May 11, 2008
* Function Description: This function will assign the face and suited
* values to each of the cards.
*
* Pseudocode:
* Level 0:
* ----------
* Assign values to cards
*
* Level 1:
* ----------
* Assign values to cards
* Seed random generator
* Generate random number
* Determine if card location is used
* Assign suits to each card
* Assign face values of each card
* Assign playable values of each card
* Create total values using suits & face values
*
* Level 2:
* ----------
* Generate random number
* x = (rand() % (51 - 0 + 1)) + 0;
* Determine if card location is used
* Assign face values of each card
* If (num >= 0) And (num <= 8) Then
* facev = (num + 2)
* Else If (num == 9) Then
* facev = 74
* Else If (num == 10) Then
* facev = 81
* Else If (num == 11) Then
* facev = K
* Else If (num == 12) Then
* facev = K
* Else If (num >= 13) And (num <= 21) Then
* facev = (num % 13)
* Else If (num == 22) Then
* facev = 74
* Else If (num == 23) Then
* facev = 81
* Else If (num == 24) Then
* facev = K
* Else If (num == 25) Then
* facev = A
* Else If (num >= 26) And (num <= 34) Then
* facev = (num % 26)
* Else If (num == 35) Then
* facev = 74
* Else If (num == 36) Then
* facev = 81
* Else If (num == 37) Then
* facev = K
* Else If (num == 38) Then
* facev = A
* Else If (num >= 39) And (num <= 47)
* facev = (num % 39)
* Else If (num == 48) Then
* facev = 74
* Else If (num == 49) Then
* facev = 81
* Else If (num == 50) Then
* facev = K
* Else If (num == 51)
* facev = A
* Assign suits of each card
* If ((num >= 0) & (num <= 12)) Then
* suit = "S";
* If ((num > 12) & (num <= 25) Then
* suit = "H";
* If ((num > 25) & (num <= 38)) Then
* suit = "C";
* If ((num > 38) && (num <= 51) Then
* suit = "D";
* Assign playable values of each card
* Create total values using suits & face values
* tCard = char(val + 48) + suit
*********************************************************************/
void CValue(bool draw[], //INOUT:Individual card
int& val, //OUT: Playable value of each card
string tCard) //OUT: Total suited and face value of card
{
//Local constants
//None

//Local variables
int num; //Number of card being assigned a value
int facev = 0; //Face value of each card
char suit; //Suited value assigned to each card
/*****************Begin CardValue Function Executables*****************/
//Seed random generator
srand(static_cast<unsigned int>(time(0)));

do
{
//Generate random number
num = (rand() % (51 - 0 + 1)) + 0;

if (draw[num] == true)
{

draw[num] = false;

//Assign face values of each card
if (num >= 0 && num <= 8)
facev = (num + 2);
else if (num == 9)
facev = J;
else if (num == 10)
facev = Q;
else if (num == 11)
facev = K;
else if (num == 12)
facev = A;
else if (num >= 13 && num <= 21)
facev = (num % 13);
else if (num == 22)
facev = J;
else if (num == 23)
facev = Q;
else if (num == 24)
facev = K;
else if (num == 25)
facev = A;
else if (num >= 26 && num <= 34)
facev = (num % 26);
else if (num == 35)
facev = J;
else if (num == 36)
facev = Q;
else if (num == 37)
facev = K;
else if (num == 38)
facev = A;
else if (num >= 39 && num <= 47)
facev = (num % 39);
else if (num == 48)
facev = J;
else if (num == 49)
facev = Q;
else if (num == 50)
facev = K;
else
facev = A;

//Assign suits to each card
if ((num >= 0) && (num <= 12))
suit = 'S';
else
{
if ((num > 12) && (num <= 25))
suit = 'H';
else
{
if ((num > 25 && num <= 38))
suit = 'C';
else
{
if ((num > 38 && num <= 51))
suit = 'D';
}
}
}
}
//Assign playable values of each card
if ((facev >= 0) && (facev <= 9))
val = facev;
else if (facev == J)
{
val = J;
}
else if (facev == Q)
{
val = Q;
}
else if (facev == K)
{
val = K;
}
else
{
val = A;
}


//Create total values using suits & face values
tCard = char(val + 48) + suit;
}
while (draw[num] = false);

} //End CardValue
/*********************************************************************
* Function Name: FinalOutCome
* Author: Ken Tiss
* Date: May 11, 2008
* Function Description: This function will determine the winner/loser
* of the game, determine if a tie is needed, and then display the results.
*
* Pseudocode:
* Level 0:
* ----------
* Display results
*
* Level 1:
* ----------
* Display results
* Determine loser/winner
* Determine if tie
*
* Level 2
* ----------
* Determine loser/winner
* If (ptotal >= ctotal) And (ptotal <= 21) Then
* Display winner
* Else If (ptotal <= ctotal) And (ptotal <= 21) Then
* Display loser
* Else If (ptotal == ctotal) And (ptotal <= 21) Then
* Display tie
* End
*********************************************************************/
void FinalOutCome(int& ptotal, //OUT: Player's total value of cards drawn
int& ctotal) //OUT: Computer's total value of cards drawn
{
//Local constants
string winner = "You won! congrats!"; //Statement indicating player wins
string loser = "Sorry you lose!!"; //Statement indicating computer wins
string tie = "You tied."; //Statement indicating tied game
string bust = " busted."; //Statement indicating bust

//Local variables

/*****************Begin FinalResult Function Executables*****************/

//Determine loser/winner
if ((ptotal > ctotal) && (ptotal <= 21))
cout << winner << endl;
else if ((ptotal < ctotal) && (ptotal <= 21))
cout << loser << endl;
else if ((ptotal == ctotal) && (ptotal <= 21))
cout << tie << endl;
else if ((ptotal > ctotal) && (ptotal > 21))
{
cout << "You have" << bust << endl;
cout << loser << endl;
}
else
{
cout << "The computer has" << bust << endl;
cout << winner << endl;
}

} //End FinalResult
slimmy101
 
Posts: 5
Joined: Sun May 11, 2008 2:57 pm

Postby MXP » Sun May 11, 2008 3:26 pm

What happens when you try to draw the second card? Do you always get the same card drawn? If so, move the line containing srand() to main(). You should only call this function once during the course of your program.

Unrelated to your problem, you have too many comments in your code to the point that your program becomes hard to follow. It is unnecessary to have a comment at the beginning of the function describing the exact operation of the function - the code is there to do that. Comments should tell you things that the code does not - for example why the code uses a particular method or what assumptions that are made about arguments to a function.
Need information on a function I've posted? Chances are it's at the MSDN.
MXP
 
Posts: 6506
Joined: Mon Sep 22, 2003 5:27 pm

Postby slimmy101 » Sun May 11, 2008 3:31 pm

sorry about all the comments, thats wanted by my teacher and when the second card is drawn it only draws a zero
slimmy101
 
Posts: 5
Joined: Sun May 11, 2008 2:57 pm

Postby slimmy101 » Sun May 11, 2008 4:59 pm

alright my first problem is fixed, but now i have another problem.......... how can i get the suite of the card to display on the screen as well? :?:
slimmy101
 
Posts: 5
Joined: Sun May 11, 2008 2:57 pm

Postby slimmy101 » Sun May 11, 2008 11:57 pm

can anyone help me with that?!?!?!?!?
slimmy101
 
Posts: 5
Joined: Sun May 11, 2008 2:57 pm

Postby MXP » Mon May 12, 2008 12:58 am

You'll need to return that information from CValue()
Need information on a function I've posted? Chances are it's at the MSDN.
MXP
 
Posts: 6506
Joined: Mon Sep 22, 2003 5:27 pm

Postby slimmy101 » Mon May 12, 2008 1:31 am

in doing that how do i do it as i tried how i thought you were suppose to do it, but i guess i was wrong in the way i was doing it so how is it done?
slimmy101
 
Posts: 5
Joined: Sun May 11, 2008 2:57 pm

Postby MXP » Mon May 12, 2008 12:01 pm

You can either add another parameter to the function and modify that parameter or you use the 'return' statement to return the value.

What did you try and what errors did you get?
Need information on a function I've posted? Chances are it's at the MSDN.
MXP
 
Posts: 6506
Joined: Mon Sep 22, 2003 5:27 pm


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