- Code: Select all
class vec
{
public:
float x, y, z;
};
vec crossproduct(float Ax, float Ay, float Az, float Bx, float By, float Bz)
{
vec vector;
vector.x = (Ay*Bz)-(By*Az);
vector.y = -(Ax*Bz)+(Bx*Az);
vector.z = (Ax*By)-(Ay*Bx);
return vector;
}
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