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i want to do something when 2 cube kiss
how would i know ?
do i have to use the Vbuffer to keep trace the points of both boxes
or directX has a function?
am using c# but anything would help
any article on colision dectection does not have to be on directx
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DirectX has no provisions for collison detection—you have to do it yourself.
GameDev has many articles on collision detection.
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