in this game i'm building, it sort of plays like the "labyrinth" game where you tilt a board over the x and z axis to move the ball along avoiding holes.. in my version there is multiple balls.
For now i have the board and its tilting functionality all done..
I also have the ball movement and the collision detection with the board edges.
I've spent a long time now on the spherical collision detection and have tried many different ways..
I can get it almost perfect but It always comes down to the same problem no matter what technique of calculating the reaction.
-> If the board leans towards a corner.. all the balls converge to it and instead of bouncing off.. they eventually merge together.
I can send you the file if you wish to see for yourself -> not sure how clear I am right now its pretty late and i been working on this for too long
Im just hoping somebody has dealt with a similar problem as this one before and can help me out!
