- Code: Select all
#include <windows.h>
#include <string>
#include <stdio.h>
#define ID_1 1000
#define ID_2 1001
#define blah 1003
HWND mainwin;
HWND hwnd2;
char ID_ONE;
/* Declare Windows procedure */
LRESULT CALLBACK Proc2 (HWND, UINT, WPARAM, LPARAM);
/* Make the class name into a global variable */
char szClassName[ ] = "WindowsApp";
int WINAPI WinMain (HINSTANCE hThisInstance,
HINSTANCE hPrevInstance,
LPSTR lpszArgument,
int nFunsterStil)
{
/* This is the handle for our window */
MSG messages; /* Here messages to the application are saved */
WNDCLASSEX wincl; /* Data structure for the windowclass */
/* The Window structure */
wincl.hInstance = hThisInstance;
wincl.lpszClassName = szClassName;
wincl.lpfnWndProc = Proc2; /* This function is called by windows */
wincl.style = CS_DBLCLKS; /* Catch double-clicks */
wincl.cbSize = sizeof (WNDCLASSEX);
/* Use default icon and mouse-pointer */
wincl.hIcon = LoadIcon (NULL, IDI_APPLICATION);
wincl.hIconSm = LoadIcon (NULL, IDI_APPLICATION);
wincl.hCursor = LoadCursor (NULL, IDC_ARROW);
wincl.lpszMenuName = NULL; /* No menu */
wincl.cbClsExtra = 0; /* No extra bytes after the window class */
wincl.cbWndExtra = 0; /* structure or the window instance */
/* Use Windows's default color as the background of the window */
wincl.hbrBackground = (HBRUSH) COLOR_BACKGROUND;
/* Register the window class, and if it fails quit the program */
if (!RegisterClassEx (&wincl))
return 0;
HMENU hmenu = CreateMenu();
InsertMenu(hmenu, 1, MF_BYPOSITION | MF_STRING, ID_ONE, NULL);
HMENU hSubMenu2 = CreatePopupMenu();
AppendMenu(hSubMenu2, MF_STRING, ID_1, "connect");
AppendMenu(hSubMenu2, MF_STRING, ID_2, "quit");
InsertMenu(hmenu, 0, MF_POPUP|MF_BYPOSITION, (UINT_PTR)hSubMenu2, "Actions");
/* The class is registered, let's create the program*/
mainwin = CreateWindowEx (
0, /* Extended possibilites for variation */
szClassName, /* Classname */
"Pocket Rocket client", /* Title Text */
WS_OVERLAPPEDWINDOW, /* default window */
CW_USEDEFAULT, /* Windows decides the position */
CW_USEDEFAULT, /* where the window ends up on the screen */
544, /* The programs width */
375, /* and height in pixels */
HWND_DESKTOP, /* The window is a child-window to desktop */
hmenu, /* some menu */
hThisInstance, /* Program Instance handler */
NULL /* No Window Creation data */
);
hwnd2 = CreateWindowEx (0, "EDIT", "", WS_SYSMENU, CW_USEDEFAULT, CW_USEDEFAULT, 100, 24, mainwin, NULL, GetModuleHandle(NULL), NULL);
/* Make the window visible on the screen */
ShowWindow (mainwin, nFunsterStil);
/* Run the message loop. It will run until GetMessage() returns 0 */
while (GetMessage (&messages, NULL, 0, 0))
{
/* Translate virtual-key messages into character messages */
TranslateMessage(&messages);
/* Send message to WindowProcedure */
DispatchMessage(&messages);
}
/* The program return-value is 0 - The value that PostQuitMessage() gave */
return messages.wParam;
}
int WINAPI WinMain (HINSTANCE hThisInstance,
HINSTANCE hPrevInstance,
LPSTR lpszArgument,
int nFunsterStil);
/* This function is called by the Windows function DispatchMessage() */
LRESULT CALLBACK Proc2(HWND mainwin, UINT message, WPARAM wParam, LPARAM lParam )
{
switch (message) /* handle the messages */
{
case WM_DESTROY:
PostQuitMessage (0); /* send a WM_QUIT to the message queue */
break;
}
switch (wParam) /* handle the messages */
{
case ID_2 :
PostQuitMessage(0);
case ID_1 :
ShowWindow (hwnd2, SW_SHOW);
EnableWindow(mainwin, false);
default: /* for messages that we don't deal with */
return DefWindowProc (mainwin, message, wParam, lParam);
}
return 0;
}
LRESULT CALLBACK Proc1(HWND hwnd2, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_DESTROY:
PostQuitMessage (0);
break;
default: /* for messages that we don't deal with */
return DefWindowProc (hwnd2, message, wParam, lParam);
}
}
sorry for the messy code
