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Postby Wizard » Fri Oct 03, 2003 3:25 pm

For one thing, trying to do something that you don't fully understand is a bad idea.
Second, he refers to arrays as vectors, which are two completely different objects.
Third, all concepts of modular and object oriented programming are ignored.
Fourth, and I just realized this, the formula is incorrect, and only works when yaw = pitch.
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Postby Andy2005 » Fri Oct 03, 2003 3:50 pm

you know what he ment!

take a look at the mactrix section in the tutorial on this site [/i]

http://www.cpp-home.com/db/db.cgi?db=tu ... ew+Records
Step 1) Look at This
Step 2) Get True Combat
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Postby Wizard » Sun Oct 05, 2003 3:15 pm

Yeah, you're right. All I'm really trying to say is don't take short cuts. If you're going to use this code, at least take the time to understand what it means. It'll make debugging easier, and be more useful in the long run.
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that was funny why did it stop?

Postby c0de » Mon Oct 06, 2003 4:06 am

keep going... btw I did not even read that 3d primer tutorial..
look up cfxweb.com they will have some good tutorials that do not lie..
3d programming
btw for gangsta speak go here http://www.velocity.net/~acekc/gangsta.htm and learn well~!
or I will destruct you!
Fo Shizzle my Bizzle!!
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"Was Up Man"

Postby c0de » Mon Oct 06, 2003 4:40 am

There are some bitchin' 3d tutorials maxin at cfxweb so f00 check them out while I chill
cuz I gotsda fotie right here G!!
remember f00 there be n0 jacks0ns for f00s who don't maxin the knowledge is you G or is you fiz00?

allright honestly that is my first try at this whole way of speaking but hey I tried right... :twisted:
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